Next are the lures, where you can choose to have a chainsaw lure that lets you press and hold on the screen to cut through the fishes if avoiding them is not possible. Then you can also upgrade your default pistol with more powerful shotguns, uzis, magnums and even a goddamned bazooka, if you manage to collect enough cash. You sort of have to if you need to go deep enough and collect any significant number of fishes and default one is too short. There are the reels and you can choose to purchase a longer one. Here you can buy items from five different categories. The store can be accessed from a dilapidated old phone that Billy’s using. Once you have enough money, you can buy items from the store. The more you shoot, the more money you get. Yes, the fishes are tossed up in the air and you have to shoot as many as you can before they fall back into the water. Once the fishes are out, Billy, the dude who’s fishing, pulls out his gun and shoots the living daylights out of them. Now this is where the game gets ridiculous. At this point you do the exact opposite you try to collect as many fishes as possible by turning the device side by side. If you touch any one of them, then the hook stops going downward and then it starts ascending. You throw the hook in the water and as it goes down you try to avoid all the fishes that are swimming by. Get Every Episode: - Episode 1 - Includes The Making of République ( *free sample issue*) - Episode 2 - Includes The Making of Oceanhorn - Episode 3 - Includes The Making of Monument Valley - Episode 4 - Includes The Making of Last Inua - Episode 5 - Includes The Making of World of Tanks Blitz - Grab It Episodes 2-5 Bundle - Episode 6 - Includes The Making of Magic the Gathering - Episode 7 - Includes The Making of Tiny Troopers Alliance and Midnight Star - Episode 8 - The PAX AUS edition - Grab It Presents Nihilumbra - Classics Collection - Grab It Presents Ultimate Indie Game Reviews Vol 1.The gameplay in Ridiculous Fishing is rather simple. If you have an iPad, you should check out the free sample issue at the very least, or enjoy one of our other episodes as listed below. Run by the former editor of Game Informer, you'll find worldwide exclusives, but also an interactive media experience unlike any you have seen before. If you are wondering who we are, we're primarily a digital magazine for the iPad focused on the coverage of indie video games. It is encouraging when a studio releases games that have nothing at all in common, rather than just constantly turning out more of the same, and with this in mind we’re definitely looking forward to Bica Studios’ third game (or second if we stick to my weird metric). Slice IN is a solid enough idea but the novelty doesn’t last long, and if Smash Time is the team’s debut game, then I’m going to chalk Slice IN as game number 1.5. ![]() I’ve reached the level of a dolphin.įree to download and play, Slice IN is monetised by ads scrolling on the bottom of the screen with full video ads viewable in order to restore your lives. Flunk out in the early levels and you’ll be told you are a mosquito or frog, with animals gradually increasing in size and grandeur as you progress. In an effort to game-ify the idea, you’ll be told what sort of animal you are depending on how far you’ve progressed. Some circles will have several slices that need to be placed, and after each placement the circle may start spinning in the other direction. As you progress the circle’s speed of rotation increases, and the cut out slices are smaller so as to increase difficulty. Watching the preview below will show you everything you need to know. ![]() Gameplay involves tapping the screen when the circle is at the correct point to accept its missing slice. A circle with a slice cut out of it slowly rotates at the top of the screen, with the removed slice pointing upwards from the bottom. ![]() Slice IN however feels a bit more like an idea for a game rather than a fully fleshed out one. Read on for a Quick Fix as we look at Bica Studios’ second game - Slice IN.Īfter the studio’s solid and very polished first outing - Smash Time - we were keen to see what Bica Studios would come up with next, and with such obvious time and effort having going into that first title, it was a surprise to see a follow up so soon. These are bite sized mini-reviews for those games that are great to have in your pocket during commutes, waiting in line, commercial breaks, or for when the person you are talking to on the phone has nothing interesting to say but you still want to earn the credit for staying on the line and being a good listener.Įpisode one for example - which is free - looks at Mega Dead Pixel, HAR.MO.NY, and the outstanding Ridiculous Fishing. In our Grab It Magazine iPad episodes, which are listed below, we have a regular feature called Quick Fix.
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